On the first day we were put into two groups. We were each given 5 post-it notes on which we had to write an aspect of our every day lives that could be in a game. This was a bit tricky seeing as how I don't really so anything. "Laying in bed all day" didn't really seem like a viable option. I did manage to come up with some after a while:
- Travel (This is the first thing that came to my mind. I had just gotten back from Finland two days ago. The airline lost my luggage and I hadn't recieved it yet. I really hate airports. And planes... I don't want to think about how much time I spent in airports in 2009.)
- Drawing for yourself vs for money (This is a big issue in my life. Usually I don't draw for myself, it's for people online that ask me to draw them something. It's how I earn virtual credits for whatever new online game I find. This leaves me with no time for my own character design or experimentation.)
- Getting on the tube (Have you ever tried getting on the tube at 9.00 at King's Cross? On any typical day I would have to wait for at least 2 trains to go by because there isn't enough space for me to get on.)
- Trying to get money and never having any (No job = no money = no new shoes = no happiness.)
- Sex and all the problems it brings (Having sex and not having sex. Both those situations bring so. many. problems.)
When everyone had written their post its we had to categorise them into groups. Then we had to come up with a game idea based on the post its and re categorise them based on that. We cam up with a pretty solid game idea based on these post its:
-Sleeping during rainy days
-Dreaming
-Walking
The game is about some insomniac who can only fall asleep when it is raining. The player gets to walk around in his dreams. The player is tossed out of the dream when the rain stops.
I think this game has a lot of potential. Character and monster design can do whatever they want, there is a lot of range for creativity.
We named out team "Team Awesome" because clearly we are just that.